Roman Conqueror: A Solitaire Game of Conquering the Roman Empire.
ROMAN CONQUEROR is a semi-historical simulation of the conquest of the Roman Empire. The Player assumes the role of the Consul of Rome during the early period of the Roman Empire. Rome is feeling the confidence of their advancements in technology, culture and military might. Your Generals can conquer by means of Diplomacy or Battle. The game includes rules for Gladiatorial Combat, Chariot Races, and Naval Combat.
$
15.00
Knights of Arthur: A Role-Playing Board Game of Knightly Adventures in the Age of King Arthur.
KNIGHTS OF ARTHUR is an adventure game where the players assume the role of a Heroic Knights in the age of King Arthur. The Player Knights are young, eager Knights anxious to prove themselves in order to become a Knight of the Round Table. In order to accomplish this, the Player Knights must seek out adventures and quests to improve their attributes and
receive a grant from King Arthur.
receive a grant from King Arthur.
$
15.00
Samurai Conquest: A Solitaire Game of Japan's Wars of Unification.
In SAMURAI CONQUEST, the Player assumes the role of the head of the Tokugawa Clan during the later decades of Japan’s Wars of Unification (1540-1600). As the Leader of the Tokugawa Clan, you have the powerful ambition of conquering your Clan Rivals and unifying all of Japan’s Provinces under one ruler, you. Will you be able to fulfil your destiny to become the Shogun of Japan?
$
12.00
Blades of Honor: An Epic Game of Samurai Adventure in Medieval Japan.
BLADES OF HONOR is an adventure game for 1-4 Players, where players assume the roles of young Samurai in Late Medieval Japan (1450-1600). Each Player creates a Samurai Character in the service a provincial Lord, called a Hatamoto. As a loyal retainer, the Player-Samurai must complete various assignments for his Hatamoto such as escorting envoys, participating in
Battles, dueling rival Samurai, framing rival Hatamoto, and assassination. As your Samurai gains experience and renown they may eventually prove their worth in order to one day, become a Hatamoto and possibly a Daimyo!
Battles, dueling rival Samurai, framing rival Hatamoto, and assassination. As your Samurai gains experience and renown they may eventually prove their worth in order to one day, become a Hatamoto and possibly a Daimyo!
$
15.00
Soldiers of Glory: An Epic Game of Swashbuckling Adventure during the 1600s.
SOLDIERS OF GLORY is an adventure game for 1-4 Players, where players assume the roles of young Soldiers of Fortune during the 1600s. Each Player creates a Hero Character in search of Wealth, Adventure and Renown. To survive and thrive in a land torn apart by Religious Wars, Intrigue, Piracy and Plague, the Player Heroes must seek employment from a variety of Patrons and perform Assignments such as escorting envoys, participating in Battles, dueling rivals, espionage, political intrigue,
rescuing damsels, and assassinations. As your Hero gains experience and renown they can improve their attributes and status.
rescuing damsels, and assassinations. As your Hero gains experience and renown they can improve their attributes and status.
$
15.00
A Bloody Crown: A Solitaire Game of the Wars of the Roses
A BLOODY CROWN is semi-historical simulation of the Wars of the Roses. The game begins as Henry VI is struggling to retain his position as King of England. The Player represents Edward, Duke of York with the ambition of attaining the Crown due to King Henry’s mental instability and lack of leadership. As the Commander of Yorkist Allied Forces, you must control at least
16 Cities and 12 Towns before the last Campaign Card is Played.
16 Cities and 12 Towns before the last Campaign Card is Played.
$
12.00
A Crowning Mercy: A Solitaire Game of the English Civil Wars (1642-1651)
A CROWINING MERCY is semi-historical simulation of the English Civil War. The game begins just after King Charles I dissolved
Parliament. The Player represents the Commander of the Parliament Forces with the goal to overthrow King Charles. As the Commander of the Parliament Forces, you must control a significant number of Cities and Towns before the last
Campaign Card is Played.
Parliament. The Player represents the Commander of the Parliament Forces with the goal to overthrow King Charles. As the Commander of the Parliament Forces, you must control a significant number of Cities and Towns before the last
Campaign Card is Played.
$
12.00
By Fire and Sword: A Solitaire Game of the Thirty Years War (1618-1648)
BY FIRE AND SWORD is semi-historical simulation of the Thirty Years War. The game begins just after the Bohemian Revolt where the very Catholic Ferdinand II (future Holy Roman Emperor) of Austria was elected to the Thrones of Bohemia and Hungary. Many Protestants felt they would lose their religious rights and a small revolt occurred. This revolt soon spread as other Protestant leaders felt emboldened. The Player represents the Commander of the Protestant Forces with the goal to overthrow the Holy Roman Empire. As the Commander of the Protestant Forces, you must control a significant number of
Cities and Towns throughout Europe before the last Campaign Card is Played.
Cities and Towns throughout Europe before the last Campaign Card is Played.
$
12.00